During the press junket for “The Amazing Spider-Man,” I had a brief interview with Avi Arad, the former CEO of Marvel and co-founder of Marvel Studios. We talked quite a bit about the new Spidey film (which I really, really enjoyed), as well as the long list of video games he’s picked up lately for big-screen adaptation.
Among the game properties he’s developing as movies is “Uncharted: Drake’s Fortune,” a favorite of mine. Conspicuously absent from the list, however, is “Halo” — one of the most popular franchises of all time (though I confess I’ve never been a big fan of the “Halo” games). Apparently, there’s a reason for this — as well as some of the other game properties he did or didn’t option.
Here’s an excerpt from the article I wrote about our interview:
“My problem with the ‘Halo‘ games was that there was no face anywhere,” he said of his decision not to pursue a big-screen version of the wildly popular “Halo” franchise. “I didn’t know what to do with it. I thought about it a lot, because commercially it was huge. But when I look at things like ‘Metal Gear Solid’ and I’m reading the bible for it, and there’s this Cain and Abel story and all this shit, I’m like, ‘Now, that is a movie!’”
“But ‘Uncharted’ was very natural, because it’s about historical things.” he continued. “Emotionally, there was a very simple story about a boy searching for something, who had no origin, in a way. He was a street rat. And just like my mother used to tell me that 500 years ago we were princes in another country, someone told [Nathan Drake] something that he could hold on to. That makes for enough emotion to make a fun story.”
You can read the rest of the article at IFC.com.